UniHumanoid
Unity humanoid 工具与 BVH 导入器。
BVH runtime loader
var context = new BvhImporterContext();
context.Parse(path);
context.Load(); // create Skeleton hierarchy and mesh for visualize
GameObject root = context.Root;
RuntimeLoader
- Scenes/RuntimeBvhLoader.unity
RuntimeLoader 和 PoseTransfer
加载 BVH 文件,并将姿势转移到任何具有人形特征的模型上。
- Scenes/PoseTransfer.unity
加载 BVH 文件并创建带有 AnimationClip 的预制件
Drop bvh file to Assets folder. Then, AssetPostprocessor import bvh file.
将 BVH 文件拖动到 Assets 文件夹。然后,AssetPostprocessor 将导入 BVH 文件。
- 创建一个 hierarchy(层级)预制件
- 创建一个 humanoid Avatar
- 创建一个 legacy 模式的 AnimationClip
- 为 preview(预览)创建一个蒙皮网格
将预制体在场景中实例化。
这个 object 可以处理了.
骨骼映射
This script help create human avatar from exist GameObject hierarchy. First, attach this script to root GameObject that has Animator.
Next, setup below.
- model position is origin
- model look at +z orientation
- model root node rotation is Quatenion.identity
- Set hips bone.
press Guess bone mapping. If fail to guess bone mapping, you can set bones manually.
Optional, press Ensure T-Pose. Create avatar.
These humanoids imported by UniGLTF and created human avatar by BoneMapping.