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UniHumanoid

Unity humanoid 工具与 BVH 导入器。

BVH runtime loader

var context = new BvhImporterContext();
context.Parse(path);
context.Load(); // create Skeleton hierarchy and mesh for visualize
GameObject root = context.Root;

RuntimeLoader

  • Scenes/RuntimeBvhLoader.unity

RuntimeLoader and PoseTransfer

Load BVH and transfer pose to any model with humanoid avatar.

Scenes/PoseTransfer.unity


humanpose_transfer_inspector.pnghumanpose_transfer.png

Load bvh and create prefab with AnimationClip

Drop bvh file to Assets folder. Then, AssetPostprocessor import bvh file.

  • create a hierarchy prefab
  • create a humanoid Avatar
  • create a legacy mode AnimationClip
  • create a skinned mesh for preview
下载.png

Instanciate prefab to scene.

mesh.png

That object can play.

BoneMapping

This script help create human avatar from exist GameObject hierarchy. First, attach this script to root GameObject that has Animator.

Next, setup below.

  • model position is origin
  • model look at +z orientation
  • model root node rotation is Quatenion.identity
  • Set hips bone.

press Guess bone mapping. If fail to guess bone mapping, you can set bones manually.

Optional, press Ensure T-Pose. Create avatar.

bvh_bonemapping.png

These humanoids imported by UniGLTF and created human avatar by BoneMapping.

humanoid.gif

Download BVH files