碰撞盒触发
简单实用,实用 Udon 现成的方法:OnCollisionEnter(Collision collision)
实现两个物体碰撞后消失,并出现第三个物体,
创建 ABC 三个默认立方体,
在 Udon 脚本中定义两个物体,将脚本挂在A物体上,
B、C物体,拖入脚本对应位置。C物体处于未激活状态,
[SerializeField]
private GameObject B;
[SerializeField]
private GameObject C;
OnCollisionEnter(Collision collision)内:
if ( collision.gameObject == B) //当A物体碰撞检测到的物体是B
{
this .gameObject.SetActive(false);
B.SetActive(false);
C.SetActive (true);隐藏AB显示C
}
记得给所有物体挂上 VRC Pickup 和 VRC Object Sync ,以便拾取
using UdonSharp;
using UnityEngine;
public class boxsystem : UdonSharpBehaviour
{
[SerializeField]
private GameObject B;
[SerializeField]
private GameObject C;
private void OnCollisionEnter(Collision collision)
{
if ( collision.gameObject == B)
{
this.gameObject.SetActive(false);
B.SetActive(false);
C.SetActive (true);
}
}
}
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