Name(名字) | Description(描述) | Type(类型) | Sync(同步) |
IsLocal | True if the avatar is being worn locally, false otherwise | Bool | None |
[Viseme](https://docs.vrchat.com/docs/animator-parameters#viseme-values)(口型) | [Oculus viseme index](https://developer.oculus.com/documentation/unity/audio-ovrlipsync-viseme-reference) (`0-14`). When using Jawbone/Jawflap, range is `0-100` indicating volume | Int | Speech |
Voice | Microphone volume (`0.0-1.0`) | Float | Speech |
[GestureLeft](https://docs.vrchat.com/docs/animator-parameters#gestureleft-and-gestureright-values)(左手手势) | Gesture from L hand control (0-7) | Int | IK |
[GestureRight](https://docs.vrchat.com/docs/animator-parameters#gestureleft-and-gestureright-values)(右手手势) | Gesture from R hand control (0-7) | Int | IK |
GestureLeftWeight | Analog trigger L (0.0-1.0)† | Float | IK |
GestureRightWeight | Analog trigger R (0.0-1.0)† | Float | IK |
AngularY | Angular velocity on the Y axis | Float | IK |
VelocityX(X方向速度) | Lateral move speed in m/s | Float | IK |
VelocityY(Y方向速度) | Vertical move speed in m/s | Float | IK |
VelocityZ(Z方向速度) | Forward move speed in m/s | Float | IK |
Upright(高度) | How “upright” you are. 0 is prone, 1 is standing straight up | Float | IK |
Grounded(地面) | True if player touching ground(如果跳跃则为false) | Bool | IK |
Seated | True if player in station | Bool | IK |
AFK | Is player unavailable (HMD proximity sensor / End key) | Bool | IK |
Expression1 – Expression16 | User defined param, Int (`0`–`255`) or Float (`-1.0`–`1.0`) | Int / Float | IK or Playable |
[TrackingType](https://docs.vrchat.com/docs/animator-parameters#trackingtype-parameter) | See description below | Int | Playable |
VRMode | Returns `1` if the user is in VR, `0` if they are not | Int | IK |
MuteSelf | Returns `true` if the user has muted themselves, `false` if unmuted | Bool | Playable |
InStation | Returns `true` if the user is in a station, `false` if not | Bool | IK |